This option is only useful for people running on machines with multiple network interfaces. If you want to set it higher, be aware that bandwidth usage almostĭoubles with each extra client, so only do this if the server runs on a serious pipe (not your home DSL or Cable connection). usually does not need to be set if you have a descriptiveĭomain name already, but if you set it, keep it short as it may otherwise be truncated (example: -n"Bobs Instagib Server"). Sets the server description, for people pinging the server. Specifying a wrong value is worse than not specifying it at all. Only set this parameter if you know what you are doing, Sets the server upstream bandwidth to N bytes per second. All console output is written to the log file.Įxecutes the script commands S on startup, note that this is done before the map loads, so if you wish them toīe executed later, you should enclose them in a sleep statement. Directories willīe searched in the order listed on the command-line, and if not found, the engine looks in the installation However, all files will be written to your home directory, instead of theĪdds the mod directory S to the list of directories the engine will search in for files. If set, the engine will look for files in your home directory as well as Sets FSAA (Full Scene AntiAliasing) to N samples, i.e. This should be at least 24 or you may experience depth problems. Sets the screen resolution height to N (default: 480). Sets the screen resolution width to N (default: 640). If N=2, it starts a dedicated server as for the "-d" command-line option. Have enabled frame rate limiting options such as "vsync". Server is limited by your in-game frame rate, so you should use a dedicated server if your graphics card is slow or you If N=1, starts a listen server which allows it to simultaneously function as both a client and server. Servers use the ports 28785 (UDP) and 28786 (UDP). So you can run one in the background, or at the same time with a client if you want to host a game (which is usually better Dedicated servers run in the shell only (no graphics), with increased priority yet use very little cpu time and memory, The default is a non-dedicated server with only a single client in graphical Refresh rates (otherwise, you may get excessive LOD/FPS variance). It runs best with vertical sync (vsync) set to OFF and at high The game and engine derives its simplicity from some rather brute force rendering methods, and as such it needsĪ beefy machine to get good visual quality. Needs a decent and compliant OpenGL implementation. sauerbraten_unix inside the sauerbraten directory.
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